Each entry should include the room or space itself and should have at least 5 tagged assets that must be made downloadable as a whole room and separately.
Rooms should be tagged with #MozHubsRoom and assets with #MozHubsProp.
The theme of clubhouse is pretty broad. It can include decorations on the wall, furniture, artwork, machinery, knick-knacks or even objects that users could move around (coffee cups, magic wands, food bins, etc.)
The scale for Mozilla Hubs is human height = 1.6 meters; for most 3D apps this will translate to 1.6 units.
Do your best to keep the polygon count per asset less than 2,000 and under 50,000 for the complete, assembled room.
Using PBR materials (with metallic/roughness workflow) is the best.
Aim for 512×512 texture maps (if you really need larger texture maps, be sure to always use ‘power of two’ sizes like 1024×1024, 2048x2048 etc.).
Use static lighting and bake ambient occlusion and lightmaps if needed for your room.
Bonus points for animations.
Make sure your assembled room is easy to navigate using VR teleportation: avoid areas where people can get stuck, and make sure all target teleportation areas are visible.
Submit only new work, but feel free to submit multiple scenes.
No ripping of models from anywhere on the Internet.